The Binayre Pirate clocks in at 24 points sporting Initiative 1, Focus, Lock, and a red Barrel Roll for the action bar, straight 2s for the stats, and Missile, Illicit, and Modification for the upgrade bar. I’ve slotted these particular ships in a few lists as filler or for cheap blockers and all round general annoyances.
A lot can be said for swarm flying, and, a squadron of Binayre Pirates are sure going to give a headache or two. One bonus for the Pirates over, for example, TIE/ln Fighters is that they have an extra point of health and aren’t quite as vulnerable to Proton Bombs due to their shields. A general observation when swarm flying would be to break down the block into two units of 4 ships, partially to make them easier to manoeuvre on the board, and partially to account for Aces getting in the midst of one block.
The Black Sun Soldier raises the stakes with an Initiative bump up to 3 and access to the Talent upgrade slot, all for the low price of 3 extra points. These can fulfil many roles in a squad, from filling a gap while maintaining an Initiative advantage versus a swarm list, to pushing final damage through on a wounded ship. So very versatile, and very deadly when used in the right way.
Building a squadron consisting on 2 Black Sun Soldiers with Crack Shot and Deadman’s Switch, 2 Black Sun Enforcers, all led by a Black Sun Ace with Crack Shot and Cluster Missiles gives you a fairly thematic list, with some decent manoeuvrability, some great output of fire, and a decent amount of defensive capability too. After a couple of trials in FlyCasual, this list seems to handle even higher Initiative pilots fairly well, as long as you can stay out of their arc. Difficult, but, not impossible.
Kaa’to Leeachos has a great pilot ability to give itself a boost when it comes to offense or defense, by taking a Focus or Evade token from an allied ship at the start of the engagement phase for itself at Range 0-2. This could be from a ship with multiple tokens, or, a ship that is behind, acting as a battery before engaging itself.
Putting Kaa’to Leeachos in a squad with Palob Godalhi seems like a perfect match, as Palob can pinch an Evade Token before Kaa’to then pulls it over, or, Kaa’tos pulls over a spare Focus Token from Palob’s Perceptive Copilot. With 2 Fearless Hired Guns, armed with Proton Torpedoes and Ion Cannon Turrets can cover plenty of space around them.
N’Dru Suhlak allows you to roll an extra die when you perform a Primary Weapon attack when there are no friendly ships at Range 0-2. N’Dru looks like a great ‘bait’ ship, for when you want to pull ships away from the rest of your squadron, as there is a bonus involved for flying solo.
With N’Dru’s ability, it seems like the perfect Talent would be Lone Wolf, with a healthy dose of Contraband Cybernetics for that crunch moment where you may be stressed, and need that Kiogran Turn and Lock. On the other side of the board, you could then have Boba and a Cartel Executioner doing what they do best and wreaking havoc if the bait is taken, or as a magnet which allows N’Dru to start the work.
The Nashtah Pup is the escape craft for the Hound’s Tooth YV-666 Light Freighter. It can only deploy via Emergency Deployment and uses the pilot abilities and Initiative of the pilot that used Hound’s Tooth. Now, it’s currently a little unclear whether the Critical Damage from Emergency Deployment is taken on a shield or straight to the hull. At 6 points, it’s perfectly suited to having in most squads that run Hounds Tooth as it gives you an extra opportunity to continue using that pilot.
I included Nashtah Pup here because it is a Z-95-AF4 Headhunter, even if you can’t take it on its own.
Well, there’s the Scum and Villainy with their representation of the Z-95-AF4 Headhunter, and some ideas on how to use it. As with many others, finding a use for the current modifications available, alongside the limited number of Illicit upgrades, there is sometimes a feeling of not quite getting the full use out of this ship, despite some of the benefits it can bring.
Fun fact: If you are flying the Hound’s Tooth YV-666 Light Freighter, you can actually dock any of these Z-95-AF-4 Headhunters, for some real fun shenanigans. Maybe I’ll take a closer look at that over the weekend. Thanks to Marty in the X-Wing Ready Room for the reminder!
How do you field yours? What combinations do you feel have a decent usage? Please, leave a comment, and share your ideas.
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